ÚTEFČVUT Ústav technické a experimentální fyziky ČVUT v PrazeInstitute of Experimental and Applied Physics, CTU in Prague

CNN-Based Classifier as an Offline Trigger for the CREDO Experiment

NázevTitle
CNN-Based Classifier as an Offline Trigger for the CREDO ExperimentCNN-Based Classifier as an Offline Trigger for the CREDO Experiment
Druh výsledkuResult type
Článek v časopiseJournal article
AutořiAuthors
M. Piekarczyk, O. Bar, L. Bibrzycki, M. Niedzwiecki, K. Smolek
Klíčová slovaKeywords
cosmic ray
DOIDOI
10.3390/s21144804
Časopis / citaceJournal / citation
Sensors 21(14), 4804 (2021) · ISSN 1424-8220
RokYear
2021
JazykLanguage
eng
ZáznamyRecords
ProjektProject
Inženýrské aplikace fyziky mikrosvětaEngineering applications of microworld physics
CitovánoCited by
7 (INSPIRE-HEP)
2021: 12022: 02023: 22024: 32025: 1
Plný text (open access)Full text (open access)
https://www.mdpi.com/1424-8220/21/14/4804/pdf?version=1626337284
Citace ke staženíDownload citation
TXT · BibTeX

AbstraktAbstract

Gamification is known to enhance users' participation in education and research projects that follow the citizen science paradigm. The Cosmic Ray Extremely Distributed Observatory (CREDO) experiment is designed for the large-scale study of various radiation forms that continuously reach the Earth from space, collectively known as cosmic rays. The CREDO Detector app relies on a network of involved users and is now working worldwide across phones and other CMOS sensor-equipped devices. To broaden the user base and activate current users, CREDO extensively uses the gamification solutions like the periodical Particle Hunters Competition. However, the adverse effect of gamification is that the number of artefacts, i.e., signals unrelated to cosmic ray detection or openly related to cheating, substantially increases. To tag the artefacts appearing in the CREDO database we propose the method based on machine learning. The approach involves training the Convolutional Neural Network (CNN) to recognise the morphological difference between signals and artefacts. As a result we obtain the CNN-based trigger which is able to mimic the signal vs. artefact assignments of human annotators as closely as possible. To enhance the method, the input image signal is adaptively thresholded and then transformed using Daubechies wavelets. In this exploratory study, we use wavelet transforms to amplify distinctive image features. As a result, we obtain a very good recognition ratio of almost 99% for both signal and artefacts. The proposed solution allows eliminating the manual supervision of the competition process.

Gamification is known to enhance users' participation in education and research projects that follow the citizen science paradigm. The Cosmic Ray Extremely Distributed Observatory (CREDO) experiment is designed for the large-scale study of various radiation forms that continuously reach the Earth from space, collectively known as cosmic rays. The CREDO Detector app relies on a network of involved users and is now working worldwide across phones and other CMOS sensor-equipped devices. To broaden the user base and activate current users, CREDO extensively uses the gamification solutions like the periodical Particle Hunters Competition. However, the adverse effect of gamification is that the number of artefacts, i.e., signals unrelated to cosmic ray detection or openly related to cheating, substantially increases. To tag the artefacts appearing in the CREDO database we propose the method based on machine learning. The approach involves training the Convolutional Neural Network (CNN) to recognise the morphological difference between signals and artefacts. As a result we obtain the CNN-based trigger which is able to mimic the signal vs. artefact assignments of human annotators as closely as possible. To enhance the method, the input image signal is adaptively thresholded and then transformed using Daubechies wavelets. In this exploratory study, we use wavelet transforms to amplify distinctive image features. As a result, we obtain a very good recognition ratio of almost 99% for both signal and artefacts. The proposed solution allows eliminating the manual supervision of the competition process.

↑ NahoruTop